

(The Spitfyre is basically a cockpit with big f***ing engines attached.) When you combine that with the strong shields and decent weapons of Terran ships, however, you get a Game-Breaker. Their native Aldrin has no jumpgates or trans-orbital accelerators to quickly get ships from one planet or system to another, so they put all their design efforts into getting as much power out of the engines as possible to reduce travel time. The speed of the Springblossom and Spitfyre is somewhat justified by fluff.Its little brother, the Spitfyre interceptor, can outrun most scout ships, has the firepower of a prototype M3 (or potentially an M6, if you use Matter/Antimatter Launchers), and the shielding of a M3 Raider. The only disadvantage to it are the rarity of the weapons it uses (you can't build factories for Aldrin weapons), and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, has the cargo bay of a small transporter, and can use the Prototype Starburst Shockwave Cannon, which is a frigate-grade flak weapon. The Springblossom corvette in X3: Terran Conflict.This weapon became nerfed to being only compatible with capital ships in Terran Conflict and Albion Prelude.

Add to the fact that it can be mounted on most M3 fighters and you got yourself a weapon that can rack up your kill count and combat ranking very quickly.

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The Phased Shockwave Generator is an immensely powerful Area of Effect weapon that does wonders on both fighters and capital ships.Still ends up being the best corvette after the (much more difficult to acquire) Springblossom, though. It returns in Terran Conflict, albeit nerfed to have its firepower and shielding being more in-line with corvettes it was also reclassified as an M6+ Heavy Corvette as the newly introduced M7 Frigates are proper capital ships. Bigger ships are still useful for massive fleet actions, but in solo play, once you get that particular vessel, it becomes redundant to get anything else at all. Its superior weaponry lets it kill any other ship of its size, and its speed makes it fairly easy to dodge fire from ships several times its size - all the while pumping laser blasts in their hull. While it's by no means a God Ship, and is easy to kill when piloted by the AI, it becomes a one-size-fits-all pocket destroyer when flown by the player. Arguably a necessary evil, as the normal ships are all holdouts from the original 1999 game and generally suck.
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